Sid the Hero

Sid the Hero, or his real name, Sidney Noah Franklin, is the titular main protagonist of the TV series with the same name. He is a Sonic the Hedgehog fan character created by Heroic412229. He was a secondary protagonist who made his debut appearance in the fan game, Sonic Overload. Sid was once a normal human until he got hit with a powerful energy orb that turned him into a hybrid with ergokinesis while trying to save a baby bird from getting hit by it. While he was an immature teenager, Sid is still willing to use his new powers for the good of others, including his family and friends.

Sid is an usually optimistic, energetic, and friendly, yet immature, reckless, and at times short tempered teenager who wanted to live a more extraordinary life like his hero, Sonic the Hedgehog, much to his family’s dismay. However, he can be serious and down-to-earth when the situation calls for it as well as self-conscious and guilt-ridden whenever he thinks he's down something wrong or immoral to others, especially after his parents died at the hands of a brainwashed Ominous. Despite that, he's got a good-natured, compassionate, and altruistic heart and is willing to do whatever it takes to grow up and become a more mature adult for others.

Concept and Creation
Before Heroic412229 was creating Sonic Overload, he wanted a new character to the wiki that would fit into the Sonic community without feeling too out of place. After thinking of what character to add, he decided to go with a character that he made from his childhood and try to make it look like it belongs in the Sonic universe and make it unique and relatable at the same time. This is where Sid came into play.

When adding Sid and his features into the wiki for the first time, the character became very panned before the changes that he received now. He was too overpowered, had a weird and unoriginal personality and appearance, and he felt too out of place to be put in a Sonic game, this was due to Heroic412229's previous inexperience in the wiki and character design principles. After realization of this, Heroic412229 decided to start mostly all over with Sid's design (except for his appearance), and put Sid on hiatus until he could come up with a more natural design for him.

When Sonic Overload was being created, Sid was added in as a new character that would fit the game's tone without being too out of place again, though he still required a redesign at the time. With the help of some friends and so, Heroic412229 was finally able to give Sid the new and beneficial design he needed.

Sid's personality was influenced by his color scheme; which gave him a silly and serious juxtaposition. He wanted his personality to change depending on the situation; for example, his immature and optimistic side can usually be used for comedic effect; while his serious and level-headed side can usually be used for drama and serious moments. He was also meant to age and mature both physically and mentally, the more games and other entries he appeared in. Heroic412229 wanted to make Sid as three-dimensional and realistic as possible. Sid's powers were meant to start as weak and underdeveloped but then begin to develop and become more powerful over time.

Human
As a regular human, Sid was a brown-skinned, short, black-haired teenage boy with dark-brown eyes.

Attire
He wears a yellow and lime green short-sleeved shirt, dark blue pants with a black belt, white socks, and lime green and white shoes.

Hybrid
As a hybrid, Sid is a brown humanoid-like being with 2 long black skinny antennae drooping back from the back of his head, 4 small black thin spikes sticking out around each antenna, large pink butterfly wings on his back that lack no facial accessories of any kind, a brown furry squirrel tail that holds up, large white cartoon-like expressive eyes with black pupils that lack eyebrows, eyelashes, and irises, lacks a nose and ears, has a cartoon-like expressive mouth and has short black or dark brown hair.

Attire
He wears a pair of gray shorts, two lightweight, hyper friction resistant green and black shoes with a white strap, and cuffs, a pair of white gloves with sock-like cuffs with golden rings on them on his hands.

Personality
Despite being very shy and having poor social skills during his youth, Sid is usually described as a teenager who’s still a little kid at both heart and mind, he is normally optimistic, curious, friendly, enthusiastic, energetic, and adventurous with a happy-go-lucky attitude to boot. He loves to have fun and see the bright side of things, due to personally thinking that not every situation turns out for the worse and that things will get better if you think and act positively. He also loves excitement and adventure and hates boredom, wanting to make his life more extraordinary than it is now. He’s always ready to put a smile on everyone’s face and make new friends, so much that he can get saddened when someone doesn’t want to be his friend. He’s also able to motivate and inspire others with his constant optimism, giving him a great ability to gain allies and make friends.

Due to his sheltered upbringing, Sid’s optimism and enthusiasm can lead to him being reckless, impulsive, and immature, usually to the point of accidentally endangering others around him with his childish behavior. He’s also prone to throwing whatever he has at his hands, which can cause him to inadvertently leave others behind, even those who need him. While he doesn’t go outright ballistic, he does get a bit short-tempered when his buttons are pushed or when others are being hurt. He also has a strange love for most foods, except eggs and broccoli, and can be easily distracted when food is involved in any way. All these traits make him look obnoxious, annoying, and hard to deal with at times as while he is good at initiating friendships, he usually has a hard time maintaining friendships, except for his two best friends, Clover and Alex.

Despite his immature and reckless behavior, Sid does have his more mature and serious moments. He’s willing to take things seriously when it’s called for and is capable of thinking outside the box. He can be down-to-earth, determined and even hard-working when given a particular task. In spite of what people may think of him, he’s not slow-witted and is shown to be very intelligent, he just usually has trouble with emotional maturity and needs to get his head out of the clouds.

In addition to his optimism, Sid is very altruistic, compassionate, caring, warm, and honest with a strong sense of justice and love for others. He’s genuinely willing to help others when needed and can be a real sweetheart who sees others based on a more moralistic sense. He’s also usually courageous against most things, except for realistic bugs, insects, arachnids, the dark (formerly), and making life bad for others, and is willing to sacrifice himself for others with little regard for his own safety, even if it becomes unhealthy or unwise. The reasons why he’s a big fan of Sonic is because of his kind heart, willingness to help others, and similar love for adventure.

After learning about how negatively his behavior was affecting others and the truth about reality, Sid becomes more self-conscious, self-hating, and hard-on-himself for unintentionally hurting others and strives to outgrow his immaturity. While he still retains his bright and friendly personality, he does slowly grow to become more mature, responsible, focused, grounded, and empathetic out of determination to not make the same, if not worse, mistakes that he made when he was younger for those he cares about. He even sheds his adventurous attitude and dislike of boredom in favor of a more modern and down-to-earth, yet still interesting balance.

At first, he was a bit misguided on the concept of true maturity, thinking of it as something that needs to be taught at whim and acts like a stereotypical version of a mature person using a book that teaches him how to be more mature. But after a few shenanigans that got him in trouble and a pep talk from Clover and the others, he finally learns that being mature is not that simple and he shouldn’t try to grow up too fast.

While he does retain his newfound maturity, he does gain new flaws that still hinder his drive to grow up for others. He becomes overly single-minded and self-destructive when trying to fix a mistake that he caused out of self-hatred, to the point of getting in over his head. He can also become a bit sarcastic and snarky at times when annoyed and inflexible when stressed. Despite this, he does figure out that he has a lot to learn about growing up and being a better person.

Sid is shown to have a great taste in both music and art, especially rock, ballad, and drawing. He got the latter from his father, who used to do a lot of drawing as a hobby when he was Sid’s age. Sid even wanted to become an art teacher before becoming invested in Sonic the Hedgehog during his pre-teen years.

Despite his immaturity, Sid personally doesn’t like to jump to conclusions or not hear others’ motives and sides of the story due to thinking that it can only lead to havoc and trouble. He also feels extreme guilt and self-reproach over his dead parents and becomes nervous and anxious of what might happen if they found out about his new transformation, powers, and adventures, possibly even viewing him as a freak and disgrace.

He’s also self-conscious about said transformation in general. Like others, he often doesn’t know what creature his form is or how that beam transformed him into it in the first place. He can also get a bit defensive and genuinely nervous when others comment on it, especially in a rude or offensive way, seeing the form as a freak of nature and an unpleasant reminder of his selfish and childish behavior. Thus, giving him an identity crisis in the process.

Despite usually being extroverted and wanting to make new friends, he doesn’t mind being by himself, either in his room or somewhere else. While it can be a bit lonely and even depressing, he still finds new ways to pass the time and have fun, like drawing, doing monologues, and playing video games.

However, underneath that optimistic and happy-go-lucky mask lies a person with a lot of personal and emotional baggage due to both current and past trauma, fears, and guilt. Sid, before his development, had a fear of change and growing up due to not wanting to lose the ones he cares about overtime. After his development, though, he started to put more responsibility and trauma towards himself than he should due to not wanting to be selfish again and not wanting to bother others with his own problems, even if it genuinely hurts him to the point of being self-destructive and extremely damaging. He also develops grief (mostly denial), self-hatred, and emotional pain as he feels indirectly responsible for not only his parents’ deaths, but his past treatment towards others as well. In addition, he’s been through a lot of life-threatening adventures that secretly causes him to gain PTSD. The reason why he still hides this is due to not wanting to appear negligent and inconsiderate towards others’ problems again. Despite that, he still loves to help others out of genuine care.

In a future episode, Clover’s Big Move, Sid has been shown to have trouble letting things go and not being able to see those that he’s been close with for a long time again. This inadvertently causes him to be a bit clingy and possessive, until realizing how much he’s hurting Clover and after being properly called out and given an emotionally powerful pep talk by Alex of all people. He now learns that nothing lasts forever and he needs to learn to accept and support her move like the friend/partner he’s supposed to be. After giving her a heartfelt apology and a hand-made goodbye card as a gift of remembrance, he tearfully watches as one of his two best friends and his love interest drives off.

Ergokinesis
Sid's main ability is his Ergokinesis, the ability to harness and control energy in a concentrated manner. Though he is a bit inexperienced at first, due to having never used it before he became a hybrid, over time he does learn to hone and control his powers more naturally. He can harness and amplify the pure energy of both himself and other sources as well. He can also increase his and others' energy to heal or increase stamina and power. His ergokinesis can also create force fields to protect both himself and others from most harm, physical or otherwise. Sid can also use his ergokinesis to teleport over short distances and create energy blasts, beams, and constructs against enemies and obstacles, though it can deplete his energy if too much is used without proper training and exercise. Sid can use his ability to sense and detect odd energy sources nearby. He can also return or transfer his energy or the energy of others when needed.

While Sid's ergokinesis isn't perfect, even at its full potential, it can still be a very powerful force on its right. His ergokinesis can blast metal robots with ease, stun large creatures, and take on opponents that have similar, if not slightly larger, fighting skills than him

Physical Abilities
Even though Sid has powerful ergokinesis, he still isn't as superhuman as most mobians, but still has above-average physical prowess that exceeds that of most normal humans.

Though not as fast as Sonic or Shadow at their maximum speed, Sid is a very quick runner with an above-average speed that surpasses his normal human form and can keep up with Sonic and the others.

Though not as strong as Knuckles, he still has the above-average physical strength that surpasses his normal human form and can be able to punch and lift things that most normal humans wouldn't be able to.

He is very agile and acrobatic, able to grind on rails, do incredible tricks on the ground and in mid-air, and evade obstacles with above-average reflexes, though not at the same level as most mobians. He is also able to jump several feet into the air from a standstill position.

With his wings, Sid is granted the ability to fly and hover through great heights and distances in the air by flapping his wings, though he can still lose stamina if he flies or hovers for too long. Both his tail and antennae are prehensile and can be manipulated with ease.

He has a large amount of durability, able to take extreme punishment from robots and creatures and gets right back up with a few bruises and scratches. Though his stamina is very limited, especially when using his ergokinesis, his physical endurance is still above that of a normal human.

Sid has above-average willpower and can withstand things that would be too much for most humans to handle. He is also very persistent and usually refuses to give up or surrender unless it's something he's extremely scared of, such a bug.

After his transformation into a hybrid, he can harness chaos energy to empower himself as well as his ergokinesis and perform more powerful energy-based attacks.

Combat Skills
In combat, Sid is a very powerful fighter with above-average hand-to-hand combat skills, with or without his ergokinesis; though not as much as Sonic and his friends without proper training. He can exchange punches, kicks and other blows with ease. He can fight on par with opponents that have the same or slightly greater experience in battle, especially when he's at his full potential

Fighting Style
Sid's fighting style mostly relies on him using his ergokinesis to absorb nearby energy and use to create and shoot powerful energy blasts, beams, and constructs, such as pillars, for long-range attacks. He requires a lot of concentration and energy for his attacks. He can also use it to teleport in front of or behind his opponents to launch surprise attacks and give opponents limited room to counterattack.

Sid is still able to fight with his physical abilities when needed and even combine them with his ergokinesis as well as charge his ergokinesis to temporarily increase them for more powerful and devastating attacks, though he can lose stamina in the process. When he isn't using his ergokinesis for offensive use, it can also be used to heal or rejuvenate his allies and others as well as increase their stamina and power when needed, though, at the cost of his stamina. He can also create shields and force fields for defensive uses, though, also at the cost of his stamina.

When he's not using his ergokinesis, he usually resorts to hand-to-hand combat when needed, able to hold his

Moves and Techniques
Most of Sid's primary techniques and moves revolve around him using his ergokinesis to absorb and release nearby energy for both offensive and defensive purposes. His most common use is to absorb nearby energy and uses it to shoot energy blasts at his opponents, this technique is called Ergokinesis. His Ergoportation allows him to use his energy to teleport through short distances.

With Ergo-Punch, he can use his ergokinesis to charge up his fists for more powerful punches, though, like the rest of his ergokinesis-related moves, it does lower his stamina if too much of it is used. Sid can use Ergo-Beam to unleash a powerful energy beam from his hands. He can also unleash homing energy ball called Ergo-Missiles, as well as use his energy to shock or stun his opponents with Ergo-Shock, though, like the rest of his abilities involving ergokinesis, his stamina does decrease from using it. His most powerful attack is using most, if not all, of his energy to create a giant energy ball called Mega-Sphere, though its only downside is that he becomes so fatigue to the point of near-death, so he only uses it as a last resort.

When he needs more defensive or healing abilities, he can use Ergo-Block to create a shield or forcefield to protect both him and others from most attacks, though it can't protect him or others from anti-energy moves or other attacks. His Ergo-Heal lets him be able to heal both him and others when needed, while Ergo-Stats increases the stats of both himself and others. He can also transfer his energy to others using Ergo-Transfer.

Sid can use the Spin Attack when learning how to do it after he transformed into his hybrid form where he curls into a concussive ball while in locomotion to damage, mow down, or burrow through obstacles and foes. With the Spin Jump, he attacks his foes by landing on them. With the Spin Dash, he curls up and shoots forward at high speed to break through barriers and mow down enemies. With the Homing Attack, he can home in on an enemy to attack it.

Super Transformation
By using all seven Chaos Emeralds, Sid can enter a Super State, transforming him into Super Sid. In this form, Sid can incredible speed, and strength beyond his normal form, though still slightly slower and weaker than a normal Super Form. He also gains the ability to fly without using his wings and near-invulnerability, though also not as much as a normal Super Form. His ergokinesis has also increased, giving him greater force and speed through his energy blasts. Like most super forms, Super Sid can still burn off a lot of energy and needs rings to sustain this form. He is also still weak against Anti-Energy users and Energy Immunity users, as well as not being able to perform as well due to inexperience.

Dark Super Transformation
The Super Transformation, but is manipulated by dark energy. In this form, he has the same abilities as his regular Super Form, except much more aggressive and brutal, as well as less powerful. He can use

Miscellaneous Skills
Apart from his ergokinesis and above-average physical prowess, he also has great drawing skills, though they're not perfect and are nigh-incomplete like the rest of his abilities. He was taught them from his father, Stephen Franklin, who used to draw a lot as a hobby and was taught at an art class many years ago at his youth.

Weaknesses

 * His ergokinesis can't be created from out of nowhere, it needs to be gathered from an already existing source nearby.


 * Sid has a major phobia of bugs and insects, except for characters like Charmy. When seeing a bug, he usually runs off and hides in panic.


 * His ergokinesis can be canceled out or erased by beings and sources of Anti-Energy Manipulation.


 * Sid can be very self-conscious and self-deprecating when he feels like he's done something wrong, immoral, or thoughtless to anybody. This self-consciousness gets even more severe when he feels guilt at the hands of his parents' death by Ominous, his temporary abandonment of his little sister, and many other things that happened in Sonic Overload.


 * Sid can at times be very immature and childish, usually when he's alone. This can cause him to inadvertently annoy others; though, over time, he has grown out of it and became more mature and empathetic.


 * Sid has a great love of food, especially pizza, and can sometimes get distracted when he spots it.


 * His ergokinesis doesn't work on Energy-Immunity users and sources.


 * Sid's ergokinesis requires a lot of focus when in use and can be negated by being distracted or caught off guard.


 * The amount of ergokinesis Sid can use is tied to the amount of strength and energy he has in his body. The more the energy he has, the bigger and more powerful the amount of ergokinesis he can use. If he uses too much energy than he already has, he will become fatigued and will need other sources to regain it, such as food. At the same time, if he absorbs too much energy, he might overload his energy, which may result in major headaches unless he can release some of it from his body. Also, if he's ever malnourished or extremely exhausted, his ergokinesis won't work.


 * Due to him never having ergokinesis before he became a hybrid, he is very inexperienced and has trouble controlling his powers when needed, though he does get better over time through training and practice.


 * Sid can't absorb specific types of energy for varying reasons; for example, poison because it could make him or others sick or even die.


 * As powerful as his ergokinesis is, it's not able to blast through incredibly solid substances, such as gold and titanium.


 * Objects or users without energy can't be absorbed.


 * He's not immune to his own energy and it can be reflected back at him. It can also be very easy to dodge by users of incredibly fast speed, reflexes, or both.


 * Despite his above-average prowess, he's still human and can get hurt or killed very easily by very powerful opponents or attacks. He can also be susceptible to mind control and illnesses like the Egg Virus, in spite of his strong will, though not as strong as Sonic's.